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1. Hannibal and Brutus  
  Othello programs written by Louis Geoffroy and Martin Piotte. Descriptions, results.
 
http://www.cam.org/~bigjeff/Hannibal.html More/Rate, Modify, Report
2. Game AI  
  Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
 
http://www.gameai.com/ai.html More/Rate, Modify, Report
3. Command Forces Simulation (CFOR)  
  Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
 
http://ms.ie.org/cfor More/Rate, Modify, Report
4. Amit's Thoughts on Path-Finding  
  Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
 
http://theory.stanford.edu/~amitp/GameProgramming/ More/Rate, Modify, Report
5. GIB Research  
  Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
 
http://www.cirl.uoregon.edu/ginsberg/gibresearch.html More/Rate, Modify, Report
6. Chinook  
  Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
 
http://www.cs.ualberta.ca/~chinook/ More/Rate, Modify, Report
7. RoboCup: The Robot World Cup  
  Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
 
http://www.robocup.org More/Rate, Modify, Report
8. Logistello  
  Othello program written by Michael Buro. Publications, game records.
 
http://www.cs.ualberta.ca/~mburo/log.html More/Rate, Modify, Report
9. Machine Learning in Games  
  Review of research and implementations in Backgammon, Othello, soccer, and other games.
 
http://satirist.org/learn-game/ More/Rate, Modify, Report
10. Steering Behaviors For Autonomous Characters  
  Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.
 
http://www.red3d.com/cwr/steer/ More/Rate, Modify, Report
 
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